During the last couple of weeks, I have been thinking constantly about PuzzleScript. If you haven't checked it out yet, you should. It's a small, easy to learn puzzle making engine. Its simple language means commands are fairly limited - which forces you to be really creative with your programming.
For instance: Terry Cavanagh's Collapse is an interesting game with tricky puzzle-platforming mechanics, and there are only like ten rules.
My game, on the other hand, doesn't have a traditional "player" actor as conceived of for the engine originally. Instead there's a cursor which affects five tiles in a + shape. Because of the way the rules work, I had to put around 25 or 30 rules.
Play it here!
I'll be showing it in a couple of hours to the fine folks down at the Mount Royal Game Society. I haven't gone to a meet in a few months, so it'll be great to see some old faces again! :)
Thanks for reading!
Stay resolute, lucid enigma.
-mysteriosum (the deranged hermit)
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